侯体宗的博客
  • 首页
  • Hyperf版
  • beego仿版
  • 人生(杂谈)
  • 技术
  • 关于我
  • 更多分类
    • 文件下载
    • 文字修仙
    • 中国象棋ai
    • 群聊
    • 九宫格抽奖
    • 拼图
    • 消消乐
    • 相册

Flex4 使用itemRenderer 为Tree加线具体实现

技术  /  管理员 发布于 7年前   116

复制代码 代码如下:

package Modules
{
import flash.display.BitmapData;
import flash.display.Graphics;

import mx.collections.ICollectionView;
import mx.collections.IList;
import mx.controls.Tree;
import mx.controls.treeClasses.ITreeDataDescriptor;
import mx.controls.treeClasses.TreeItemRenderer;


/**
* Alpha value for the Tree lines.
* @default 1
*/
[Style(name="lineAlpha", type="Number", format="Length", inherit="no")]

/**
* Color of the Tree lines.
* @default 0x808080
*/
[Style(name="lineColor", type="uint", format="Color", inherit="no")]

/**
* Thickness value for the Tree lines.
* @default 1
*/
[Style(name="lineThickness", type="Number", format="Length", inherit="no")]

/**
* The Tree line style - none, dotted (default), or solid.
* @default "dotted"
*/
[Style(name="lineStyle", type="String", enumeration="solid", inherit="no")]

/**
* Extends TreeItemRenderer to draw the dotted lines of the tree.
* It supports 3 line styles - dotted (default), solid, or none.
* And the tree line color, alpha, and thickness values are configurable styles too.
*
* <pre>
* <ui:TreeItemLinesRenderer
* <b>Styles</b>
* lineAlpha="1"
* lineColor="#808080"
* lineThickness="1"
* lineStyle="dotted"
* >
* ...
* <i>child tags</i>
* ...
* </ui:TreeItemLinesRenderer>
* </pre>
*
* @author Chris Callendar
* @date April 20th, 2009
*/
public class TreeItemLinesRenderer extends TreeItemRenderer
{

public static const DOTTED:String = "dotted"; // default
public static const SOLID:String = "solid";
public static const NONE:String = "none";

public function TreeItemLinesRenderer() {
super();
}

override public function set data(value:Object):void {
super.data = value;
}

override protected function updateDisplayList(w:Number, h:Number):void {
super.updateDisplayList(w, h);

if ((w > 0) && (h > 0)) {
// go up the hierarchy, drawing the vertical dotted lines for each node
var tree:Tree = (owner as Tree);
var desc:ITreeDataDescriptor = tree.dataDescriptor;
var currentNode:Object = data;
var parentNode:Object = tree.getParentItem(currentNode);
// the level is zero at this node, then increases as we go up the tree
var levelsUp:int = 0;

var lineStyle:String = getStyle("solid");
var lineColor:uint = getColorStyle("lineColor", 0x808080);
var lineAlpha:Number = getNumberStyle("lineAlpha", 1);
var lineThickness:Number = getNumberStyle("lineThickness", 1);
var indentation:Number = tree.getStyle("indentation");

// move the icon and label over to make room for the lines (less for root nodes)
var shift:int = (parentNode == null ? 2 : 6) + lineThickness;
if (icon) {
icon.move(icon.x + shift, icon.y);
}
if (label) {
label.move(label.x + shift, label.y);
}

var g:Graphics = graphics;
g.clear();

if ((lineStyle != NONE) && (lineAlpha > 0) && (lineThickness > 0)) {
while (parentNode != null) {
var children:ICollectionView = desc.getChildren(parentNode);
if (children is IList) {
var itemIndex:int = (children as IList).getItemIndex(currentNode);
// if this node is the last child of the parent
var isLast:Boolean = (itemIndex == (children.length - 1));
drawLines(g, w, h, lineStyle, lineColor, lineAlpha, lineThickness, isLast, levelsUp, indentation);

// go up to the parent, increasing the level
levelsUp++;
currentNode = parentNode;
parentNode = tree.getParentItem(parentNode);
} else {
break;
}
}
}
}
}

protected function drawLines(g:Graphics, w:Number, h:Number, lineStyle:String, lineColor:uint,
lineAlpha:Number, lineThickness:Number, isLastItem:Boolean, levelsUp:int, indentation:Number):void {
var midY:Number = Math.round(h / 2);
var lineX:Number = 0;
if (disclosureIcon) {
lineX = disclosureIcon.x + (disclosureIcon.width / 2);
} else if (icon) {
lineX = icon.x - 8;
} else if (label) {
lineX = label.x - 8;
}
lineX = Math.floor(lineX) - int(lineThickness / 2);
// adjust the x position based on the indentation
if (levelsUp > 0) {
if (!isNaN(indentation) && (indentation > 0)) {
lineX = lineX - (levelsUp * indentation);
} else {
// Invalid indentation style value
return;
}
}
var lineY:Number = h;
// stop the dotted line halfway on the last item
if (isLastItem) {
lineY = midY;
// no lines need to be drawn for parents of the last item
if (levelsUp > 0) {
return;
}
}

g.lineStyle(0, 0, 0);
if (lineStyle == SOLID) {
g.beginFill(lineColor, lineAlpha);
} else {
var verticalDottedLine:BitmapData = createDottedLine(lineColor, lineAlpha, lineThickness, true);
g.beginBitmapFill(verticalDottedLine);
}

// draw the vertical line
g.drawRect(lineX, 0, lineThickness, lineY);
// end the fill and start it again otherwise the lines overlap and it create white squares
g.endFill();

// draw the horizontal line - only needed on this node (not on any parents)
if (levelsUp == 0) {
var startX:int = lineX + 1 + int(lineThickness / 2);
var endX:int = startX + 11; // 5 dots
if (isLastItem) {
startX = lineX;
}
var startY:Number = midY - int(lineThickness / 2);
if (lineStyle == SOLID) {
g.beginFill(lineColor, lineAlpha);
} else {
var horizontalDottedLine:BitmapData = createDottedLine(lineColor, lineAlpha, lineThickness, false);
g.beginBitmapFill(horizontalDottedLine);
}
g.drawRect(startX, startY, endX - startX, lineThickness);
g.endFill();
}

}

/**
* Creates a BitmapData that is used to renderer a dotted line.
* If the vertical parameter is true, then it creates a rectangle bitmap that is
* twice as long as it is wide (lineThickness). Otherwise it creates a rectangle
* that is twice as wide as it is long.
* The first half of the rectangle is filled with the line color (and alpha value),
* then second half is transparent.
*/
private function createDottedLine(lineColor:uint, lineAlpha:Number, lineThickness:Number,
vertical:Boolean = true):BitmapData {
var w:Number = (vertical ? lineThickness : 2 * lineThickness);
var h:Number = (vertical ? 2 * lineThickness : lineThickness);
var color32:uint = combineColorAndAlpha(lineColor, lineAlpha);
var dottedLine:BitmapData = new BitmapData(w, h, true, 0x00ffffff);
// create a dotted bitmap
for (var i:int = 0; i < lineThickness; i++) {
for (var j:int = 0; j < lineThickness; j++) {
dottedLine.setPixel32(i, j, color32);
}
}
return dottedLine;
}

/**
* Combines the color value and the alpha value into a 32 bit uint like #AARRGGBB.
*/
private function combineColorAndAlpha(color:uint, alpha:Number):uint {
// make sure the alpha is a valid number [0-1]
if (isNaN(alpha)) {
alpha = 1;
} else {
alpha = Math.max(0, Math.min(1, alpha));
}

// convert the [0-1] alpha value into [0-255]
var alphaColor:Number = alpha * 255;
// bitshift it to come before the color
alphaColor = alphaColor << 24;
// combine the two values: #AARRGGBB
var combined:uint = alphaColor | color;
return combined;
}

private function getColorStyle(propName:String, defaultValue:uint):uint {
var color:uint = defaultValue;
if (propName != null) {
var n:Number = getStyle(propName);
if (!isNaN(n)) {
color = uint(n);
}
}
return color;
}


private function getNumberStyle(propName:String, defaultValue:Number):Number {
var number:Number = defaultValue;
if (propName != null) {
var n:Number = getStyle(propName);
if (!isNaN(n)) {
number = n;
}
}
return number;
}

}
}


  • 上一条:
    Flex4 DataGrid中如何嵌入RadioButton
    下一条:
    flex中使用RadioButtonGroup时取出所选项的值的方法
  • 昵称:

    邮箱:

    0条评论 (评论内容有缓存机制,请悉知!)
    最新最热
    • 分类目录
    • 人生(杂谈)
    • 技术
    • linux
    • Java
    • php
    • 框架(架构)
    • 前端
    • ThinkPHP
    • 数据库
    • 微信(小程序)
    • Laravel
    • Redis
    • Docker
    • Go
    • swoole
    • Windows
    • Python
    • 苹果(mac/ios)
    • 相关文章
    • gmail发邮件报错:534 5.7.9 Application-specific password required...解决方案(0个评论)
    • 2024.07.09日OpenAI将终止对中国等国家和地区API服务(0个评论)
    • 2024/6/9最新免费公益节点SSR/V2ray/Shadowrocket/Clash节点分享|科学上网|免费梯子(0个评论)
    • 国外服务器实现api.openai.com反代nginx配置(0个评论)
    • 2024/4/28最新免费公益节点SSR/V2ray/Shadowrocket/Clash节点分享|科学上网|免费梯子(0个评论)
    • 近期文章
    • 在go语言中使用api.geonames.org接口实现根据国际邮政编码获取地址信息功能(1个评论)
    • 在go语言中使用github.com/signintech/gopdf实现生成pdf分页文件功能(0个评论)
    • gmail发邮件报错:534 5.7.9 Application-specific password required...解决方案(0个评论)
    • 欧盟关于强迫劳动的规定的官方举报渠道及官方举报网站(0个评论)
    • 在go语言中使用github.com/signintech/gopdf实现生成pdf文件功能(0个评论)
    • Laravel从Accel获得5700万美元A轮融资(0个评论)
    • 在go + gin中gorm实现指定搜索/区间搜索分页列表功能接口实例(0个评论)
    • 在go语言中实现IP/CIDR的ip和netmask互转及IP段形式互转及ip是否存在IP/CIDR(0个评论)
    • PHP 8.4 Alpha 1现已发布!(0个评论)
    • Laravel 11.15版本发布 - Eloquent Builder中添加的泛型(0个评论)
    • 近期评论
    • 122 在

      学历:一种延缓就业设计,生活需求下的权衡之选中评论 工作几年后,报名考研了,到现在还没认真学习备考,迷茫中。作为一名北漂互联网打工人..
    • 123 在

      Clash for Windows作者删库跑路了,github已404中评论 按理说只要你在国内,所有的流量进出都在监控范围内,不管你怎么隐藏也没用,想搞你分..
    • 原梓番博客 在

      在Laravel框架中使用模型Model分表最简单的方法中评论 好久好久都没看友情链接申请了,今天刚看,已经添加。..
    • 博主 在

      佛跳墙vpn软件不会用?上不了网?佛跳墙vpn常见问题以及解决办法中评论 @1111老铁这个不行了,可以看看近期评论的其他文章..
    • 1111 在

      佛跳墙vpn软件不会用?上不了网?佛跳墙vpn常见问题以及解决办法中评论 网站不能打开,博主百忙中能否发个APP下载链接,佛跳墙或极光..
    • 2016-10
    • 2016-11
    • 2017-07
    • 2017-08
    • 2017-09
    • 2018-01
    • 2018-07
    • 2018-08
    • 2018-09
    • 2018-12
    • 2019-01
    • 2019-02
    • 2019-03
    • 2019-04
    • 2019-05
    • 2019-06
    • 2019-07
    • 2019-08
    • 2019-09
    • 2019-10
    • 2019-11
    • 2019-12
    • 2020-01
    • 2020-03
    • 2020-04
    • 2020-05
    • 2020-06
    • 2020-07
    • 2020-08
    • 2020-09
    • 2020-10
    • 2020-11
    • 2021-04
    • 2021-05
    • 2021-06
    • 2021-07
    • 2021-08
    • 2021-09
    • 2021-10
    • 2021-12
    • 2022-01
    • 2022-02
    • 2022-03
    • 2022-04
    • 2022-05
    • 2022-06
    • 2022-07
    • 2022-08
    • 2022-09
    • 2022-10
    • 2022-11
    • 2022-12
    • 2023-01
    • 2023-02
    • 2023-03
    • 2023-04
    • 2023-05
    • 2023-06
    • 2023-07
    • 2023-08
    • 2023-09
    • 2023-10
    • 2023-12
    • 2024-02
    • 2024-04
    • 2024-05
    • 2024-06
    • 2025-02
    Top

    Copyright·© 2019 侯体宗版权所有· 粤ICP备20027696号 PHP交流群

    侯体宗的博客