使用html+css+js实现弹球游戏
前端  /  管理员 发布于 7年前   265
使用html+css+js实现弹球游戏
代码如下,复制即可使用:
<!doctype html><head> <style type="text/css"> .panel{position: relative;z-index: 0;top:0px;left: 400px;width: 300px;height: 500px; } .console{position: absolute;z-index: 1;top:0;left:0;width:100%;height: 40px;background-color: #bbb; } .message{position: absolute;z-index: 1;top:40px;left:0;width:100%;height: 460px;color: white;font-size: 50px;text-align: center;line-height: 460px;background-color: #999; } .start,.score,.pause{position: absolute;z-index: 2;top: 0;width: 100px;height: 100%;font-size: large;color: white;text-align: center;line-height: 40px;background: -webkit-linear-gradient(top,#4ca8ff,yellow); } .start{left: 0px; } .score{left:100px;background-color: red; } .pause{left:200px; } .start:after,.pause:before{content: "";position: absolute;z-index: 2;top: 0;width: 3px;height: 100%;background: -webkit-linear-gradient(top,#666,#999); } .start:after{left: 97px; } .pause:before{left: 0px; } .start:hover,.pause:hover{cursor: pointer;background: -webkit-linear-gradient(top,#4ca8ff,red); } .panel span{position: absolute;z-index: 0;top:50%;left: 50%;font-size: 50px;color: blue; } .ball,.secondBall{position:absolute;z-index: 2;border-radius:50%;width: 20px;height: 20px; } .ball{top: 460px;left:140px;background-color: red; } .secondBall{top: 40px;left:140px;background-color: red; } .plate{position: absolute;top:480px;left: 100px;z-index: 2;width: 100px;height: 20px;background-color: #e5e5e5; } .promte{margin-top: 20px;text-align: center; } </style></head><body> <div id="panel" class="panel"> <div class="console"><div id="start" class="start">开始</div><div id="score" class="score">0</div><div id="pause" class="pause">暂停</div> </div> <div id="message" class="message"></div> <div id="ball" class="ball"></div> <div id="plate" class="plate"></div> </div> <div class="promte">提示:键盘左右箭头控制滑板</div> <script type="text/javascript"> (function(){document.onkeydown = function(e){ var e = e || window.event; if(e.keyCode == 37){ //键盘向左键 plateMove("left"); }else if(e.keyCode == 39){ //键盘向右键 plateMove("right"); }} })(); var panel = document.getElementById("panel"),message = document.getElementById("message"),plate = document.getElementById("plate"),ball = document.getElementById("ball"),start = document.getElementById("start"),score = document.getElementById("score"),pause = document.getElementById("pause"),secondBall; var startGame, x = x2 = -1, y = y2 = -1, speed = 1, positionArr = [], pauseActive = false,//一个标志:表示难度是否还能增加flag = true,//球的起始位置ballX, ballY, secondBallX, secondBallY,//边界minX = 0,maxX = panel.offsetWidth - ball.offsetWidth,minY = 40;maxY = panel.offsetHeight - ball.offsetHeight - plate.offsetHeight; window.onload = function(){if(window.addEventListener){ start.addEventListener("click",startClick,false); pause.addEventListener("click",pauseClick,false);}else if(window.attachEvent){ start.attachEvent("onclik",startClick); pause.attachEvent("onclik",pauseClick);}else{ start.onclik = startClick; pause.onclik = pauseClick;} } function plateMove(direction){if(direction == "left"){ if(plate.offsetLeft > 0){ plate.style.left = (plate.offsetLeft-30 < 0? 0 : plate.offsetLeft-30)+"px"; }}if(direction == "right"){ if(plate.offsetLeft < 200){ plate.style.left = (plate.offsetLeft+30 > 200? 200 : plate.offsetLeft+30)+"px"; }} } function startClick(){if(!pauseActive){ resetGame();}else{ pauseActive = !pauseActive;}startGame = setInterval(function(){ //console.log(ballX+"======"+ballY); positionArr = setPosition(ballX,ballY,true); if(positionArr == "GAMEOVER"){ return; } ballX = positionArr[0]; ballY = positionArr[1]; //设置球的位置 ball.style.left = ballX+"px"; ball.style.top = ballY+"px"; if(!flag){ positionArr = setPosition(secondBallX,secondBallY,false); secondBallX = positionArr[0]; secondBallY = positionArr[1]; secondBall.style.left = secondBallX+"px"; secondBall.style.top = secondBallY+"px"; }else{ addDifficulty(); }},30); } function pauseClick(){pauseActive = true;clearInterval(startGame); } function resetGame(){clearInterval(startGame);message.innerHTML="";score.innerHTML="0";ball.style.left = "140px";ball.style.top = "460px";plate.style.left = "100px";plate.style.top = "480px";ballX = ball.offsetLeft;ballY = ball.offsetTop;speed = 1;flag = true;//第二个球设置隐藏if(secondBall){ secondBall.style.display="none"; secondBall.style.left = "140px"; secondBall.style.top = "40px";} } function addDifficulty(){if(parseInt(score.innerHTML) > 500 && parseInt(score.innerHTML) < 2000){ speed = 1.2;}else if(parseInt(score.innerHTML) > 2000 && parseInt(score.innerHTML) < 5000){ speed = 1.5;}else if(parseInt(score.innerHTML) > 5000){ if(typeof secondBall != "undefined"){ secondBall.style.display=""; }else{ secondBall = document.createElement('div'); } secondBall.className = 'secondBall'; panel.appendChild(secondBall); secondBallX = secondBall.offsetLeft; secondBallY = secondBall.offsetTop; flag = false;} } function setPosition(_x,_y,firstball){if(_x == minX || _x == maxX){ //x*=-1; firstball? x*=-1 : x2*=-1;}if(_y == minY || _y == maxY){ //y*=-1; firstball? y*=-1 : y2*=-1;}if(_y == maxY){ //判断挡板的位置是不是在球的范围内 if(plate.offsetLeft > _x || (plate.offsetLeft + plate.offsetWidth) < _x){ clearInterval(startGame); message.innerHTML="GAMEOVER"; return "GAMEOVER"; }}if(firstball){ _x+=4*x*speed; _y+=5*y*speed;}else{ _x+=4*x2*speed; _y+=5*y2*speed;}//边界处理_x = _x < minX? minX : _x;_x = _x > maxX? maxX : _x;_y = _y < minY? minY : _y;_y = _y > maxY? maxY : _y;//设置分数score.innerHTML=parseInt(score.innerHTML)+10*speed;return [_x,_y]; } </script></body></html>
如果您有更好的方法或更多的功能,可以和我们大家一起分享哦,如有错误,欢迎联系我改正,非常感谢!!!
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