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利用python3 的pygame模块实现塔防游戏

Python  /  管理员 发布于 7年前   222

利用python3的pygame模块基本实现塔防游戏的基本功能,包括血量和分数显示,bgm,防御塔建造,防御塔攻击范围内的敌军,暂停和加速功能。由于实在没有素材,用的都是自己截图P的,所以美化不好。但基本保证功能,其中有一个BUG,但不影响游戏效果。

1.运行主类

"""主程序"""from pygame.locals import *from TowerDefend.enemy import *from TowerDefend.towerposSet import *from TowerDefend.tower import *import pygamedef run():  """运行函数"""  pygame.init()  size = width, height = 1200, 600  screen = pygame.display.set_mode(size)  background_img = pygame.image.load(r'image/background.png').convert_alpha()  background_img = pygame.transform.scale(background_img, (width, height))  # 创建分数和血量  health_count = 5  score_count = 0  score = pygame.font.Font('font/score_health.ttf', 30)  health = pygame.font.Font('font/score_health.ttf', 30)  # 创建背景音乐  bg_music = pygame.mixer.music  bg_music.load('media/bg.mp3')  bg_music.set_volume(2)  # 创建敌军类  enemies = pygame.sprite.Group()  ENEMY_NUM = 5  position = [[258, 600], [258, 670], [258, 740], [258, 810], [258, 880]]  for i in range(ENEMY_NUM):    enemies.add(Enemy(position[i]))  # 创建炮塔  towers = pygame.sprite.Group()  # 加载暂停键  pause_img = pygame.image.load('image/pause.png').convert_alpha()  pause_rect = pause_img.get_rect()  pause_rect.left, pause_rect.top = 1145, 0  # 加载血量和金币显示  health_money_img = pygame.image.load('image/health_money.png').convert_alpha()  health_money_rect = health_money_img.get_rect()  health_money_rect.left, health_money_rect.top = 0, 0  # 加载加速键  speed_img = pygame.image.load('image/speed.png').convert_alpha()  speed_rect = speed_img.get_rect()  speed_rect.left, speed_rect.top = 1090, 0  # 设置炮塔位置  towers_pos = pygame.sprite.Group()  position_list = [[225, 495], [264, 428], [312, 428], [362, 428], [410, 428], [460, 428], [508, 428], [561, 428],           [561, 373], [377, 373]]  for i in range(len(position_list)):    towers_pos.add(Position(position_list[i]))  # 设置循环条件  running = True  clock = pygame.time.Clock()  paused = False  # 播放音乐  if not bg_music.get_busy():    bg_music.play(-1)  while running:    clock.tick(100)    for event in pygame.event.get():      if event.type == QUIT:        running = False      if event.type == MOUSEBUTTONDOWN:        if event.button == 1:          if speed_rect.collidepoint(event.pos):for each in enemies:  each.accelerate *= 2          if pause_rect.collidepoint(event.pos):paused = not paused          for each in towers_pos:if each.rect.collidepoint(event.pos):  tower = Tower([each.rect.left, each.rect.top])  towers.add(tower)  towers_pos.remove(each)    if not paused:      for enemy in enemies:        if enemy.active:          enemy.move()        else:          if enemy.rect.top <= 180:health_count -= 1          if enemy.rect.top > 180:score_count += 20          enemies.remove(enemy)    # 绘制界面设置    screen.blit(background_img, (0, 0))    screen.blit(health.render(str(health_count), True, (255, 255, 255)), (60, 0.3))    screen.blit(score.render(str(score_count), True, (255, 255, 255)), (130, 0.5))    screen.blit(health_money_img, health_money_rect)    screen.blit(pause_img, pause_rect)    screen.blit(speed_img, speed_rect)    # 绘制炮塔    for each in towers:      each.draw(screen, enemies)      each.hit(enemies)    # 绘制炮塔位置    towers_pos.draw(screen)    # 敌军若存活则绘制其和血量    for enemy in enemies:      if enemy.active:        screen.blit(enemy.img, enemy.rect)        enemy.drawhealth(screen)    pygame.display.flip()  pygame.quit()if __name__ == "__main__":  run()2.炮塔类"""TOWER"""import pygameimport mathclass Tower(pygame.sprite.Sprite):  """tower"""  def __init__(self, pos):    pygame.sprite.Sprite.__init__(self)    self.img0 = pygame.image.load('image/tower0.png')    self.img1 = pygame.image.load('image/tower1.png')    self.img2 = pygame.image.load('image/tower2.png')    self.rect = self.img0.get_rect()    self.rect.left, self.rect.top = pos    self.count = 1  def draw(self, screen, enemies):    """绘制"""    if self.count > 90:      self.count = 1    if 1 <= self.count < 30:      screen.blit(self.img0, self.rect)    elif 30 <= self.count < 60:      screen.blit(self.img1, self.rect)    else:      screen.blit(self.img2, self.rect)    for enemy in enemies:      distance = math.sqrt(        math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))      if distance < 50 and enemy.active is True:        self.count += 1  def hit(self, enemies):    """攻击"""    for enemy in enemies:      distance = math.sqrt(        math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))      if distance < 50:        enemy.health -= 1      if enemy.health == 0:        enemy.active = False

3.敌军类

import pygameclass Enemy(pygame.sprite.Sprite):  """小兵类"""  def __init__(self, position):    pygame.sprite.Sprite.__init__(self)    self.img = pygame.image.load(r'image/enemy.png').convert_alpha()    self.rect = self.img.get_rect()    self.init_pos = position    self.rect.left, self.rect.top = self.init_pos    self.accelerate = 1    self.speed = [0, -self.accelerate]    self.active = True    self.health = 500    # 竖直    self.status = 'UP'  def move(self):    """移动"""    self.rect = self.rect.move(self.speed)    if self.rect.top <= 448 and self.rect.left == 258:      self.rect.top = 448      self.status = 'R'      self.img = pygame.transform.rotate(self.img, 270)      self.speed = [self.accelerate, 0]    if self.rect.top == 448 and self.rect.left >= 597:      self.rect.left = 597      self.status = 'UP'      self.img = pygame.transform.rotate(self.img, 90)      self.speed = [0, -self.accelerate]    if 320 < self.rect.top <= 335 and self.rect.left == 597:      self.rect.top = 335      self.status = 'L'      self.img = pygame.transform.rotate(self.img, 90)      self.speed = [-self.accelerate, 0]    if self.rect.top == 335 and self.rect.left <= 370:      self.rect.left = 370      self.status = 'UP'      self.img = pygame.transform.rotate(self.img, 270)      self.speed = [0, -self.accelerate]    if self.rect.top <= 216 and self.rect.left == 370:      self.rect.top = 216      self.status = 'R'      self.img = pygame.transform.rotate(self.img, 270)      self.speed = [self.accelerate, 0]    if self.rect.top == 216 and 800 > self.rect.left >= 746:      self.rect.left = 746      self.status = 'DW'      self.img = pygame.transform.rotate(self.img, 270)      self.speed = [0, self.accelerate]    if self.rect.top >= 330 and self.rect.left == 746:      self.rect.top = 330      self.status = 'R'      self.img = pygame.transform.rotate(self.img, 90)      self.speed = [self.accelerate, 0]    if self.rect.top == 330 and self.rect.left >= 930:      self.rect.left = 930      self.status = 'UP'      self.img = pygame.transform.rotate(self.img, 90)      self.speed = [0, -self.accelerate]    if self.rect.top < 180:      self.active = False  def drawhealth(self, screen):    """绘制血量"""    BLACK = (0, 0, 0)    RED = (255, 0, 0)    GREEN = (0, 255, 0)    health_percentage = float(self.health) / 500    if self.status == 'UP':      start = self.rect.left + 8      pygame.draw.line(screen, BLACK, (start, self.rect.top - 3),   (start + 32, self.rect.top - 3), 4)      if health_percentage > 0.5:        pygame.draw.line(screen, GREEN, (start, self.rect.top - 3),     (start + 32 * health_percentage, self.rect.top - 3), 4)      else:        pygame.draw.line(screen, RED, (start, self.rect.top - 3),     (start + 32 * health_percentage, self.rect.top - 3), 4)    elif self.status == 'DW':      start = self.rect.left + 8      pygame.draw.line(screen, BLACK, (start, self.rect.bottom + 3),   (start + 32, self.rect.bottom + 3), 4)      if health_percentage > 0.5:        pygame.draw.line(screen, GREEN, (start, self.rect.bottom + 3),     (start + 32 * health_percentage, self.rect.bottom + 3), 4)      else:        pygame.draw.line(screen, RED, (start, self.rect.bottom + 3),     (start + 32 * health_percentage, self.rect.bottom + 3), 4)    elif self.status == 'R':      start = self.rect.bottom - 8      pygame.draw.line(screen, BLACK, (self.rect.right + 3, start),   (self.rect.right + 3, start - 32), 4)      if health_percentage > 0.5:        pygame.draw.line(screen, GREEN, (self.rect.right + 3, start),     (self.rect.right + 3, start - 32 * health_percentage), 4)      else:        pygame.draw.line(screen, RED, (self.rect.right + 3, start),     (self.rect.right + 3, start - 32 * health_percentage), 4)    else:      start = self.rect.bottom - 8      pygame.draw.line(screen, BLACK, (self.rect.left - 3, start),   (self.rect.left - 3, start - 30), 4)      if health_percentage > 0.5:        pygame.draw.line(screen, GREEN, (self.rect.left - 3, start),     (self.rect.left - 3, start - 30 * health_percentage), 4)      else:        pygame.draw.line(screen, RED, (self.rect.left - 3, start),     (self.rect.left - 3, start - 30 * health_percentage), 4)  def reset(self):    """reset the position"""    self.rect.left, self.rect.top = self.init_pos

4.炮塔建造位置类

"""初始化炮塔可占据的位置"""import pygameclass Position(pygame.sprite.Sprite):  """pos"""  def __init__(self, pos):    pygame.sprite.Sprite.__init__(self)    self.image = pygame.image.load('image/pt.png')    self.rect = self.image.get_rect()    self.rect.left, self.rect.top = pos

5.说明

本游戏通过鼠标左键点击炮塔可以建造的位置俩建造炮塔。

6.效果图

可以看到图确实不好看,但美术功底不够,所以不怎么好看。当然需要素材的也可以给你。


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